1. A player's handicap determines how many
games he must win to win the match.
For example: a "1" must win 5 games
a "2" must win 4 games
a "3" must win 3 games and
a "4" must win 2 games
2. Handicaps are based on a player's
performance percentage as posted on the website.
Individual handicaps rank from 1 to 4 - 1 being the highest and
4 being the lowest.
Handicaps are computed as
A player with a
performance percentage of 67 or greater shall be a "1"
A player with a performance
percentage of 53 or greater, but less than 67 shall be a "2"
A player with a performance
percentage of 38 or greater, but less than 53, shall be a "3"
A player with a performance
percentage less that 38 shall be a "4"
3. All new players will play a race to 3 games won
(regardless of their opponent’s handicap)
for their first match only.
After the player's first match, his handicap will be determined
by application of the handicap system
above ( Item #2).
If the new player wins 3-0 in his first match, he will shoot as a "2" in his
second match, even though he will appear as a "1' on the computed stat sheet, because
no player will rise more than one level of handicap over one week's time. After a player
played his second match however, he will be held to the handicap reported on the stat
for the remainder of the session.
4. If a player has established a handicap in
the BCBC League, and sits out for any number of
sessions, he or she
will use the that handicap upon returning to the League.
5. Keep in mind that this is intended to be an
amateur league. If your team brings in a player
who has previously played
as a pro or semi-pro and is recognized as such, your team will
forfeit any match that
player has participated in.
When your opponent is shooting at the 8 Ball, in keeping with the spirit of good
sportsmanship, please refrain from breaking down your cue (shooting or
cue). This will be considered a GAME ENDING FOUL and
your opponent does not
even have to shoot the 8 Ball.
Also considered sharking is the act of returning to the table after your turn is
thereby interrupting your opponent. Example: Grabbing the
chalk or rack, or going
to the table to check on a frozen ball without announcing it to your opponent,
constitutes a Ball-In-Hand foul.
Cue Ball Frozen to
If the cue ball is frozen to an another ball, hitting it straight on will result
in a double
kiss - a Ball-In-Hand foul. You must raise your
stick or shoot at an angle to allow the
cue ball to glance off of the object ball and not back into your tip. The
call the ball frozen prior to the shot being taken.
Raising your stick in this case as in
any other instance in this league is permitted as long as your hand remains
The “Nine Point Rule”
At any given point in a match, the handicaps of a team’s players
for all five
matches must total nine or more. It must be
mathematically possible at all times, given
the handicaps of the team’s players, to
reach a sum of at least nine, regardless of which
players from that team are present.
all five matches will result if this rule is violated. A Race-To-3 player shall
treated as a three (3) handicap for the purpose of this rule.
Once a team (on paper) can't satisfy the 9 point rule,
they forfeit all 5 matches.
In order to enable this team to play the following
the league will choose 5 players from
that team and assess those players a 3-0 loss
to lower their handicaps so the team can
satisfy the 9 point rule for their next match.
The winning team receiving the forfeit will have no changes
made to their handicaps.
Example 1: A team’s handicaps are 3, 2, 2, 1, 1, 1. In the first
three matches, a
one (1) handicap, a two (2) handicap, and a one (1) handicap are
making their total four at that point. In the fourth match, they
again play a one
(1) handicap, bringing their total up to five. Since no four (4)
handicap is on
their roster to bring their total up to nine, the Nine Point
Rule has been violated
and the team will immediately forfeit all five matches. Good
should dictate that the opposing team informs this team that
selection in the fourth match would be in violation of this
Example 2: A team’s handicaps are 3, 2, 2, 1, 1, 1, but the
three (3) handicap is
out-of-town. In the first three matches, a one (1) handicap, a
two (2) handicap,
and a (1) handicap are played, making their total four after the
matches. In the fourth match, they play a two (2) handicap,
bringing their total
up to six. Since they have a three (3) handicap on their roster
bring their total up to nine), but is not present, they must
forfeit the fifth match.
No violation of the rule has been made.
Example 3: A team plays three one (1) handicaps in the first
They again play a one (1) handicap in the fourth match.
Regardless of who
remains on their roster, it is not possible for the total of the
team’s handicaps to
reach nine, so all five matches are forfeited.
Individual Scoring and Qualifying
Individuals receive one (1) point for each match won.
will be ranked according to their performance percentages.
Individuals must play at least five (5) matches per session to
qualify for playoffs.
The top sixteen (16) shooters (as ranked by performance) after
the Fall and
Spring sessions will play a single elimination tournament at the
annual summer picnic.
Money awards will be presented to each team after each session.
A $5 cash award will be awarded to players who get a break & run
or an 8 on the break.
Team captains should list the player on their score sheet.
Team player shortage or no show
Official match starting time is 7:00 pm
Forfeit time is 7:15 pm with a no call/no show rule in effect. A
team may start
with one player present. The next player must be present by the
end of the first
match, or the rest of the matches are forfeited.
The team causing the forfeit must pay for their players plus
opposing team’s missed games.
Example 1 – team 1 has 5 players – team 2 has 4 players,
team 1 pays $16 – team 2 pays $20,
team 1 receives one point for the last match.
Example 2 – each team has 4
players – both teams pay $20,
neither team receives a point for the last match
If a team wins a game by forfeiture, the captain of that team
may elect a player
from his/her team to gain one match shot towards qualification
for the playoffs.
This does not affect the player’s statistics in any way.
The forfeiting team should pay all forfeit money
to the opposing team on the night
of the match and note it in the blank area at the
bottom of the score card.
A picnic will be held after the spring session for all league
A TOP GUN and ALL-STAR tournament will be played.
Each team picks one player for the ALL-Star tournament.
The TOP GUN players are determined by performance & ranking.
To play in the Top Gun, you need only have played in the Spring session.
If a team has only 2 players at
the picnic, and both are eligible for Top Gun, they must
both shoot in Top Gun.
If you decline to shoot in the Top Gun,
you cannot shoot in the All-Star.
A player cannot participate in both tournaments.
A pool cue will be awarded to the "Most Improved Player"
starting with the 2011 picnic.
To be eligible for
the Most Improved Player" award, a shooter must have
played more than
50% of the matches in the
last 3 sessions.
A player cannot win the "Most Improved Player" award two years
in a row.
A play-off will be held after the conclusion of the
The play-offs will be conducted by a bracketing format including
Trophies or plaques will be presented to the
final four remaining teams in the play-offs.
Grievances will be made to arbitration board. Their decision
will be final.
The Grievance Board members are:
League By-Law Adopted
The following items will necessitate a 75% vote:
1. A change to the 9 point rule
2. A change to the handicap percentage
3. Reinstating a player who was banned from
the league for initiating a physical
bagging, financial issues, or any reason the league saw fit.